FoliMesh
AI + procedural · Game-ready · In your browser

AI tree generator.
Game-ready in seconds.

Describe a tree in plain words — AI picks the parameters, the procedural core builds a clean mesh with automatic LODs. Trees, palms, bushes and rocks, GLB for any engine.

No install · Free preview · 3 free exports

Oak seed 4815
Age72
Density58
Twist34
LOD budget
LOD0
LOD1
LOD2
LOD3
42
species
0–3
automatic LODs
100%
same seed, same tree
GLB
for every engine
Why FoliMesh

Built for game budgets, not for renders

Budgets instead of LOD tweaking

Set a triangle budget per level — the generator finds the right detail for bark and leaves.

Same silhouette on every LOD

Shape and polygons are separated, so distant levels stay the same tree, just simpler.

Seed-based and reproducible

Every branch has its own random stream. Change leaves without reshaping the trunk.

Realistic or low-poly

Photo textures with normal maps — or flat shading with vertex colors and no textures at all.

Wind out of the box

Three-layer wind weights baked into vertex colors, ready for your engine's shader.

AI: from words to a tree

Write “old twisted pine, low-poly”. AI turns it into generator parameters, the procedural core builds a clean game-ready mesh.

Catalog

42 species, from oak to cliff

Every species is a procedural preset: infinite variations, one click to export.

View all
How it works

From idea to engine in three steps

  1. 01

    Pick or describe

    Choose a species or write “old twisted pine, low-poly”.

  2. 02

    Tune and preview

    Sliders update the tree instantly. Preview is free and unlimited.

  3. 03

    Export to your engine

    GLB per LOD with textures and a pivot at the root. Drop it into Unity, Unreal, Godot or Blender.

Works with your engine

UnityUnreal EngineGodotBlenderthree.jsBabylon.jsPlayCanvas
For AI agents

Your agent can grow a forest

FoliMesh speaks the Model Context Protocol. Claude, Cursor or your own agent can list species, pick parameters and export assets straight into your project.

Connect over MCP
// agent → folimesh
call list_presets({ category: 'trees' })
call generate_params('old twisted pine, low-poly')
call export_asset({ seed: 4815, lods: 4 })

→ { url: "…/pine-4815.glb", credits: 1 }

Questions

Can I use the assets in commercial games?+

Yes. Everything exported on a paid plan or bought as a pack is royalty-free for commercial games, renders and film.

Is it AI-generated geometry?+

No. Meshes are built by a procedural algorithm, so topology is clean and the same seed gives the same tree. AI only helps pick parameters from your description.

Which formats and engines are supported?+

GLB (glTF 2.0) per LOD with textures. It opens natively in Unity (glTFast), Unreal Engine 5, Godot 4, Blender and web engines. OBJ and FBX are on the roadmap.

What does the free plan include?+

Unlimited preview in the editor and 3 free exports when you sign up, so you can check quality in your own engine.

Generate your first tree with AI

Free preview, no install. Your first three exports are on us.